Global Media Streaming Devices Industry Expected to Drive Growth through 2021-2031 – ChattTenn Sports

Media streaming devices are connected, unmanaged devices whose primary purpose is to receive on-demand content over the Internet and display it on a television screen. The demand for media streaming devices originated from cord cutters looking for convenient and economical ways to access entertainment content with a relaxing experience. Worldwide media streaming device shipments have sold well over the past 4-5 years due to an expansion of streaming entertainment services with growing content libraries, annual new product launches with improved capabilities, and due to dissatisfaction with television advertising and dissatisfaction with the higher than inflation costs of cable and satellite pay television. The Global Media Streaming Devices Market was valued in 2018 at USD XX Million and in 2027 it is projected to reach USD XX Million with a growing CAGR of XX%.

Download Research Sample with Industry Insights @

Market dynamics:

The continuous technological development of streaming devices has led to the gradual replacement of CDs and DVDs, which were previously used for education or entertainment. The convenience of storing or live streaming content on various types of media devices has attracted a large consumer base in recent years. Furthermore, the wide availability of internet which enables content streaming has also propelled the growth of the market in recent years. The report also suggests that the introduction of content streaming websites such as Netflix and YouTube has also prompted several end users to invest in streaming devices such as smart TVs, game consoles and media streamers.

Market players:

Media streaming device adoption can be influenced by underlying entertainment streaming services, such as Netflix and Hulu, and ecosystems like Amazon Prime, Apple iTunes, the Google Play Store, and Roku’s Fandango Now.

Market segmentation :

The media streaming device market is segmented into type, end-user, application, and region. On the basis of end user, the market is categorized into residential and commercial segments. Based on application, the market is segmented into games, real-time environment, social media, e-learning and web browsing. Based on type, the market is categorized into media streamers, game consoles, and smart TVs. Further, on the basis of region, the market is segmented into North America, Europe, APAC, Latin America, and Middle East & Africa. North America is expected to dominate the market over the forecast period owing to the rapid penetration of broadband internet and entertainment industry.

Directly Buy This Market Research Report Now @

Market segmented based on type:
– Game consoles
– Multimedia broadcasters
• Streaming box/media player
• Pluggable USB sticks/streaming sticks
– Smart-TV

Market segmented based on application:
– Games
– Real-time environment
– Social networks
– Online learning
– Web browsing

Market segmented based on application:
– Commercial
– Residential

Market segmented by region:
– North America
• WE
• Canada
• Mexico
– Europe
• UK
• Germany
• France
• Rest of Europe
– Asia Pacific
• China
• Japan
• India
• Australia
• Rest of Asia-Pacific
– Latin America
• Brazil
• Rest of Latin America
– Middle East and Africa (MEA)
• South Africa
• Saudi Arabia
• Rest of MEA

Sample Request with Full TOC & Figures & Charts @

Source link